Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FSystemSettingsData
- FExec
- FNoncopyable
- FSystemSettings
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SystemSettings.h |
| Include | #include "SystemSettings.h" |
Syntax
class FSystemSettings :
public FSystemSettingsData,
public FExec,
private FNoncopyable
Remarks
Class that actually holds the current system settings
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor, initializing all member variables. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Applies setting overrides based on command line options. | ||
| const FEngineShowFlags & | Mask where 1 bits mean we want to force the engine show flag to be off | ||
| const FEngineShowFlags & | Mask where 1 bits mean we want to force the engine show flag to be on | ||
| void | Initialize
(
bool bSetupForEditor |
Initializes system settings and included texture LOD settings. |