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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FSystemSettingsData
- FExec
- FNoncopyable
- FSystemSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SystemSettings.h |
Include | #include "SystemSettings.h" |
Syntax
class FSystemSettings :
public FSystemSettingsData,
public FExec,
private FNoncopyable
Remarks
Class that actually holds the current system settings
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor, initializing all member variables. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Applies setting overrides based on command line options. | |
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const FEngineShowFlags & | Mask where 1 bits mean we want to force the engine show flag to be off | |
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const FEngineShowFlags & | Mask where 1 bits mean we want to force the engine show flag to be on | |
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void | Initialize
(
bool bSetupForEditor |
Initializes system settings and included texture LOD settings. |