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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FNoncopyable
- FStudioAnalytics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StudioAnalytics.h |
Include | #include "StudioAnalytics.h" |
Syntax
class FStudioAnalytics : private FNoncopyable
Remarks
The public interface for the game studio to gather information about internal development metrics.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddDefaultEventAttribute
(
const FAnalyticsEventAttribute& Attribute |
Add a single attribute to the defaults |
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void | AddDefaultEventAttributes
(
TArray< FAnalyticsEventAttribute >&& Attributes |
Add a list of attributes to the defaults |
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void | Applies the default attributes | |
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double | ||
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IAnalyticsProviderET & | GetProvider () |
Return the provider instance. |
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bool | IsAvailable () |
Helper function to determine if the provider is valid. |
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void | RecordEvent
(
const FString& EventName |
General report event function. |
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void | RecordEvent
(
const FString& EventName, |
General report event function. |
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void | SetProvider
(
TSharedRef< IAnalyticsProviderET > InAnalytics |
|
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void | Shutdown () |
|
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void | Tick
(
float DeltaSeconds |
Constants
Name | Description |
---|---|
Analytics | |
bInitialized | |
DefaultAttributes | |
TimeEstimation | |
TimerThread |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | FireEvent_Loading
(
const FString& LoadingName, |
Functionality no longer used |