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Unreal Engine C++ API Reference > Runtime > Engine > FStudioAnalytics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StudioAnalytics.h |
Include | #include "StudioAnalytics.h" |
Source | /Engine/Source/Runtime/Engine/Private/Analytics/StudioAnalytics.cpp |
static void ApplyDefaultEventAttributes&40;&41;
Remarks
Applies the default attributes