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API > API/Runtime > API/Runtime/Engine
| Name | FStructType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
Syntax
struct FStructType
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTypes | TArrayView< const EValueComponentType > | Fields with basic types are represented directly. | Shader/ShaderTypes.h | |
| DerivativeType | const FStructType * | Shader/ShaderTypes.h | ||
| Fields | TArrayView< const FStructField > | Shader/ShaderTypes.h | ||
| FlatFieldTypes | TArrayView< const EValueType > | Type may be viewed as a flat list of fields, rather than of individual components | Shader/ShaderTypes.h | |
| Hash | uint64 | Shader/ShaderTypes.h | ||
| Name | const TCHAR * | Shader/ShaderTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FStructField * FindFieldByName
(
const TCHAR* InName |
Shader/ShaderTypes.h | ||
int32 GetNumComponents() |
Shader/ShaderTypes.h | ||
bool IsExternal() |
Shader/ShaderTypes.h |