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API > API/Runtime > API/Runtime/Engine
| Name | FStructField |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
Syntax
struct FStructField
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentIndex | int32 | Shader/ShaderTypes.h | ||
| FlatFieldIndex | int32 | Shader/ShaderTypes.h | ||
| Name | const TCHAR * | Shader/ShaderTypes.h | ||
| Type | FType | Shader/ShaderTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumComponents() |
Shader/ShaderTypes.h |