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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingDescriptor
Represents a streaming cell
| Name | FStreamingCell |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingDescriptor.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingDescriptor.h" |
Syntax
struct FStreamingCell
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< FStreamingActor > | Actors in this cell | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| bIsAlwaysLoaded | bool | If this cell is always loaded or not | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| bIsSpatiallyLoaded | bool | If this cell is spatially loaded or not | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| Bounds | FBox | The cell bounds, not necessarily the same size for all cells | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| CellPackage | FName | PackageName for this cell | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| DataLayers | TArray< FName > | Data layers for this cell | WorldPartition/WorldPartitionStreamingDescriptor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DumpStateLog
(
FHierarchicalLogArchive& Ar |
WorldPartition/WorldPartitionStreamingDescriptor.h |