Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingDescriptor
Represents a streaming actor
| Name | FStreamingActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingDescriptor.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingDescriptor.h" |
Syntax
struct FStreamingActor
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorGuid | FGuid | ActorGuid or ActorInstanceGuid depending | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| BaseClass | FTopLevelAssetPath | Actor class | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| Label | FString | Actor name/label | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| NativeClass | FTopLevelAssetPath | Actor native class | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| Package | FName | Actor package on disk | WorldPartition/WorldPartitionStreamingDescriptor.h | |
| Path | FSoftObjectPath | Actor full path | WorldPartition/WorldPartitionStreamingDescriptor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DumpStateLog
(
FHierarchicalLogArchive& Ar |
WorldPartition/WorldPartitionStreamingDescriptor.h |