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Structure containing all information needed for determining the screen space size of an object/ texture instance.
| Name | FStreamableTextureInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FStreamableTextureInstance
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | FBoxSphereBounds | Bounding sphere/ box of object | Engine/Level.h | |
| MaxDistance | float | Max distance from view where this instance is usable | Engine/Level.h | |
| MinDistance | float | Min distance from view where this instance is usable | Engine/Level.h | |
| TexelFactor | float | Object (and bounding sphere) specific texel scale factor | Engine/Level.h |