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Serialized ULevel information about dynamic texture instances
| Name | FDynamicTextureInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FDynamicTextureInstance : public FStreamableTextureInstance
Inheritance Hierarchy
- FStreamableTextureInstance → FDynamicTextureInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAttached | bool | Whether the primitive that uses this texture is attached to the scene or not. | Engine/Level.h | |
| OriginalRadius | float | Original bounding sphere radius, at the time the TexelFactor was calculated originally. | Engine/Level.h | |
| Texture | TObjectPtr< UTexture2D > | Texture that is used by a dynamic UPrimitiveComponent. | Engine/Level.h |