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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FShader
- FGlobalShader
- FStereoLayerPS_Base
- FStereoLayerPS
- FStereoLayerPS_External
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
Include | #include "StereoLayerRendering.h" |
Syntax
class FStereoLayerPS_Base : public FGlobalShader
Variables
Type | Name | Description | |
---|---|---|---|
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FShaderParameter | InIsOpaque | |
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FShaderResourceParameter | InTexture | |
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FShaderResourceParameter | InTextureSampler |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FStereoLayerPS_Base
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer, |
Functions
Type | Name | Description | |
---|---|---|---|
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const FTypeLayoutDesc & | ||
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void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
|
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bool | ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
|
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FTypeLayoutDesc & |
Classes
Type | Name | Description | |
---|---|---|---|
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InternalLinkType | ||
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InternalLinkType< COUNTER-CounterBase > |
Typedefs
Name | Description |
---|---|
DerivedType | |
InternalBaseType |
Constants
Name | Description |
---|---|
CounterBase | |
InterfaceType |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | SetParameters
(
FRHICommandList& RHICmdList, |
SetParameters with FRHIBatchedShaderParameters should be used. |