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Unreal Engine C++ API Reference > Runtime > Engine > FStereoLayerPS_Base > SetParameters
Deprecated * SetParameters with FRHIBatchedShaderParameters should be used.
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
Include | #include "StereoLayerRendering.h" |
void SetParameters
&40;
FRHICommandList & RHICmdList,
FRHISamplerState &42; SamplerStateRHI,
FRHITexture &42; TextureRHI,
bool bIsOpaque
&41;