Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticPrimitiveDrawInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
void ReserveMemoryForMeshes
(
int32 MeshNum
)
Remarks
Reserve memory for specified number of meshes in order to minimize number of allocations inside DrawMesh.