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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshVertexFactories
Variables
Type | Name | Description | |
---|---|---|---|
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FSplineMeshVertexFactory * | SplineVertexFactory | |
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FSplineMeshVertexFactory * | SplineVertexFactoryOverrideColorVertexBuffer | |
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FLocalVertexFactory | VertexFactory | The vertex factory used when rendering this mesh. |
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FLocalVertexFactory | VertexFactoryOverrideColorVertexBuffer | The vertex factory used when rendering this mesh with vertex colors. This is lazy init. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FStaticMeshVertexFactories
(
ERHIFeatureLevel::Type InFeatureLevel |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | InitResources
(
const FStaticMeshLODResources& LodResources, |
Initializes all rendering resources. |
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void | InitVertexFactory
(
const FStaticMeshLODResources& LodResources, |
Initializes a vertex factory for rendering this static mesh |
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void | Releases all rendering resources. |