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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshVertexFactories
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void InitVertexFactory
&40;
const FStaticMeshLODResources & LodResources,
FLocalVertexFactory & InOutVertexFactory,
uint32 LODIndex,
const UStaticMesh &42; InParentMesh,
bool bInOverrideColorVertexBuffer
&41;
Remarks
Initializes a vertex factory for rendering this static mesh
Parameters
Name | Description |
---|---|
InOutVertexFactory | The vertex factory to configure |
InParentMesh | Parent static mesh |
bInOverrideColorVertexBuffer | If true, make a vertex factory ready for per-instance colors |