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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshVertexFactories
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitVertexFactory
(
const FStaticMeshVertexBuffers& VertexBuffers, |
Initializes a vertex factory for rendering this static mesh | StaticMeshResources.h | |
void InitVertexFactory
(
const FStaticMeshLODResources& LodResources, |
StaticMeshResources.h |
InitVertexFactory(const FStaticMeshVertexBuffers &, FLocalVertexFactory &, uint32, const UStaticMesh *, bool)
Description
Initializes a vertex factory for rendering this static mesh
| Name | InitVertexFactory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void InitVertexFactory
(
const FStaticMeshVertexBuffers & VertexBuffers,
FLocalVertexFactory & InOutVertexFactory,
uint32 LODIndex,
const UStaticMesh * InParentMesh,
bool bInOverrideColorVertexBuffer
)
Parameters
| Name | Remarks |
|---|---|
| InOutVertexFactory | The vertex factory to configure |
| InParentMesh | Parent static mesh |
| bInOverrideColorVertexBuffer | If true, make a vertex factory ready for per-instance colors |
InitVertexFactory(const FStaticMeshLODResources &, FLocalVertexFactory &, uint32, const UStaticMesh *, bool)
| Name | InitVertexFactory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void InitVertexFactory
(
const FStaticMeshLODResources & LodResources,
FLocalVertexFactory & InOutVertexFactory,
uint32 LODIndex,
const UStaticMesh * InParentMesh,
bool bInOverrideColorVertexBuffer
)