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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshVertexFactories
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitResources
(
const FStaticMeshVertexBuffers& VertexBuffers, |
Initializes all rendering resources. | StaticMeshResources.h | |
void InitResources
(
const FStaticMeshLODResources& LodResources, |
StaticMeshResources.h |
InitResources(const FStaticMeshVertexBuffers &, uint32, const UStaticMesh *)
Description
Initializes all rendering resources.
| Name | InitResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void InitResources
(
const FStaticMeshVertexBuffers & VertexBuffers,
uint32 LODIndex,
const UStaticMesh * Parent
)
InitResources(const FStaticMeshLODResources &, uint32, const UStaticMesh *)
| Name | InitResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void InitResources
(
const FStaticMeshLODResources & LodResources,
uint32 LODIndex,
const UStaticMesh * Parent
)