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Vertex data stored per-LOD
| Name | FStaticMeshVertexColorLODData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
Syntax
USTRUCT ()
struct FStaticMeshVertexColorLODData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODIndex | uint32 | Index of the LOD that this data came from | Components/StaticMeshComponent.h | |
| PaintedVertices | TArray< FPaintedVertex > | Copy of painted vertex data | Components/StaticMeshComponent.h | |
| VertexBufferColors | TArray< FColor > | Copy of vertex buffer colors | Components/StaticMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Check whether this contains valid data | Components/StaticMeshComponent.h |