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Cached vertex information at the time the mesh was painted.
| Name | FPaintedVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
Syntax
USTRUCT ()
struct FPaintedVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPaintedVertex() |
Components/StaticMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FColor | Components/StaticMeshComponent.h | ||
| Normal | FVector4 | Components/StaticMeshComponent.h | ||
| Position | FVector | Components/StaticMeshComponent.h |