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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshVertexBuffers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitFromDynamicVertex
(
FLocalVertexFactory* VertexFactory, |
StaticMeshResources.h | ||
void InitFromDynamicVertex
(
FRHICommandListBase& RHICmdList, |
StaticMeshResources.h | ||
void InitFromDynamicVertex
(
FRenderCommandPipe* RenderCommandPipe, |
StaticMeshResources.h | ||
void InitFromDynamicVertex
(
FRHICommandListBase* RHICmdList, |
StaticMeshResources.h |
InitFromDynamicVertex(FLocalVertexFactory *, TArray< FDynamicMeshVertex > &, uint32, uint32)
| Name | InitFromDynamicVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void InitFromDynamicVertex
(
FLocalVertexFactory * VertexFactory,
TArray < FDynamicMeshVertex > & Vertices,
uint32 NumTexCoords,
uint32 LightMapIndex
)
InitFromDynamicVertex(FRHICommandListBase &, FLocalVertexFactory *, TArray< FDynamicMeshVertex > &, uint32, uint32)
| Name | InitFromDynamicVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void InitFromDynamicVertex
(
FRHICommandListBase & RHICmdList,
FLocalVertexFactory * VertexFactory,
TArray < FDynamicMeshVertex > & Vertices,
uint32 NumTexCoords,
uint32 LightMapIndex
)
InitFromDynamicVertex(FRenderCommandPipe , FLocalVertexFactory , TArray< FDynamicMeshVertex > &, uint32, uint32)
| Name | InitFromDynamicVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
void InitFromDynamicVertex
(
FRenderCommandPipe * RenderCommandPipe,
FLocalVertexFactory * VertexFactory,
TArray < FDynamicMeshVertex > & Vertices,
uint32 NumTexCoords,
uint32 LightMapIndex
)
InitFromDynamicVertex(FRHICommandListBase , FRenderCommandPipe , FLocalVertexFactory *, TArray< FDynamicMeshVertex > &, uint32, uint32)
| Name | InitFromDynamicVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void InitFromDynamicVertex
(
FRHICommandListBase * RHICmdList,
FRenderCommandPipe * RenderCommandPipe,
FLocalVertexFactory * VertexFactory,
TArray < FDynamicMeshVertex > & Vertices,
uint32 NumTexCoords,
uint32 LightMapIndex
)