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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingMesh
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
void SetLocalToWorld
&40;
const FMatrix & InLocalToWorld
&41;
Remarks
Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose
Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose and determinant
Parameters
| Name | Description |
|---|---|
| InLocalToWorld | Local to world matrix to apply |
| InLocalToWorld | Local to world matrix to apply |