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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshSection
Remarks
A set of static mesh triangles which are rendered with the same material.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAffectDistanceFieldLighting | If true, this section will affect lighting methods that use Distance Fields. | |
| bool | bCastShadow | If true, this section will cast a shadow. | |
| bool | bEnableCollision | If true, collision is enabled for this section. | |
| bool | bForceOpaque | If true, this section will be considered opaque in ray tracing effects. | |
| bool | bVisibleInRayTracing | If true, this section will be visible in ray tracing effects. | |
| uint32 | FirstIndex | Range of vertices and indices used when rendering this section. | |
| int32 | MaterialIndex | The index of the material with which to render this section. | |
| uint32 | MaxVertexIndex | ||
| uint32 | MinVertexIndex | ||
| uint32 | NumTriangles | ||
| float[MAX_STATIC_TEXCOORDS] | UVDensities | The UV channel density in LocalSpaceUnit / UV Unit. | |
| float[MAX_STATIC_TEXCOORDS] | Weights | The weights to apply to the UV density, based on the area. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor. |