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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 SetMeshElementGeometrySource
(
int32 LODIndex, |
StaticMeshSceneProxy.h | ||
uint32 SetMeshElementGeometrySource
(
const FStaticMeshSection& Section, |
Configures mesh batch vertex / index state. Returns the number of primitives used in the element. | StaticMeshSceneProxy.h |
SetMeshElementGeometrySource(int32, int32, bool, bool, bool, const FVertexFactory *, FMeshBatch &)
| Name | SetMeshElementGeometrySource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSceneProxy.cpp |
uint32 SetMeshElementGeometrySource
(
int32 LODIndex,
int32 ElementIndex,
bool bWireframe,
bool bUseInversedIndices,
bool bAllowPreCulledIndices,
const FVertexFactory * VertexFactory,
FMeshBatch & OutMeshElement
) const
SetMeshElementGeometrySource(const FStaticMeshSection &, const FRawStaticIndexBuffer &, const FAdditionalStaticMeshIndexBuffers , const FVertexFactory , bool, bool, FMeshBatch &)
Description
Configures mesh batch vertex / index state. Returns the number of primitives used in the element.
| Name | SetMeshElementGeometrySource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSceneProxy.cpp |
uint32 SetMeshElementGeometrySource
(
const FStaticMeshSection & Section,
const FRawStaticIndexBuffer & IndexBuffer,
const FAdditionalStaticMeshIndexBuffers * AdditionalIndexBuffers,
const FVertexFactory * VertexFactory,
bool bWireframe,
bool bUseInversedIndices,
FMeshBatch & OutMeshElement
) const