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API > API/Runtime > API/Runtime/Engine
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| Name |
FAdditionalStaticMeshIndexBuffers |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path |
#include "StaticMeshResources.h" |
Syntax
struct FAdditionalStaticMeshIndexBuffers
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ReversedDepthOnlyIndexBuffer |
FRawStaticIndexBuffer |
Reversed depth only index buffer, used to prevent changing culling state between drawcalls. |
StaticMeshResources.h |
|
| ReversedIndexBuffer |
FRawStaticIndexBuffer |
Reversed index buffer, used to prevent changing culling state between drawcalls. |
StaticMeshResources.h |
|
| WireframeIndexBuffer |
FRawStaticIndexBuffer |
Index buffer resource for rendering wireframe mode. |
StaticMeshResources.h |
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