Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
- FPrimitiveSceneProxy::GetLightRelevance()
- FStaticMeshSceneProxy::GetLightRelevance()
- FInstancedStaticMeshSceneProxy::GetLightRelevance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual void GetLightRelevance
&40;
const FLightSceneProxy &42; LightSceneProxy,
bool & bDynamic,
bool & bRelevant,
bool & bLightMapped,
bool & bShadowMapped
&41; const
Remarks
Determines the relevance of this primitive's elements to the given light.
Parameters
Name | Description |
---|---|
LightSceneProxy | The light to determine relevance for |
bDynamic | (output) The light is dynamic for this primitive |
bRelevant | (output) The light is relevant for this primitive |
bLightMapped | (output) The light is light mapped for this primitive |