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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetLightRelevance()
- FStaticMeshSceneProxy::GetLightRelevance()
- FInstancedStaticMeshSceneProxy::GetLightRelevance()
- FSceneProxy::GetLightRelevance()
- FInstancedStaticMeshSceneProxy::GetLightRelevance()
- FLandscapeComponentSceneProxy::GetLightRelevance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void GetLightRelevance
&40;
const FLightSceneProxy &42; LightSceneProxy,
bool & bDynamic,
bool & bRelevant,
bool & bLightMapped,
bool & bShadowMapped
&41; const
Remarks
Determines the relevance of this primitive's elements to the given light.
Parameters
Name | Description |
---|---|
LightSceneProxy | The light to determine relevance for |
bDynamic | (output) The light is dynamic for this primitive |
bRelevant | (output) The light is relevant for this primitive |
bLightMapped | (output) The light is light mapped for this primitive |