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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
Description
Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.
Virtual Inheritance
- FPrimitiveSceneProxy::DestroyRenderThreadResources → FStaticMeshSceneProxy::DestroyRenderThreadResources
Derived Overrides
| Name | DestroyRenderThreadResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSceneProxy.cpp |
virtual void DestroyRenderThreadResources()