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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::DestroyRenderThreadResources()
- FInstancedStaticMeshSceneProxy::DestroyRenderThreadResources()
- FStaticMeshSceneProxy::DestroyRenderThreadResources()
- FInstancedStaticMeshSceneProxy::DestroyRenderThreadResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void DestroyRenderThreadResources()
Remarks
Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.