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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| HHitProxy * | CreateHitProxies
(
UPrimitiveComponent* Component, |
All FPrimitiveSceneProxy derived classes can decide to fully override the HHitProxy creation, or add their own and call any of their base classes to add theirs. | |
| HHitProxy * | CreateHitProxies
(
IPrimitiveComponent* ComponentInterface, |
Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread. |