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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy > API/Runtime/Engine/FStaticMeshSceneProxy/CreateHitProxies
- FPrimitiveSceneProxy::CreateHitProxies()
- FStaticMeshSceneProxy::CreateHitProxies()
- FInstancedStaticMeshSceneProxy::CreateHitProxies()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual HHitProxy * CreateHitProxies
(
IPrimitiveComponent * ComponentInterface,
TArray < TRefCountPtr < HHitProxy > > & OutHitProxies
)
Remarks
Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread. The hit proxy to use by default for elements drawn by DrawDynamicElements.
Parameters
| Name | Description |
|---|---|
| OutHitProxies | Hit proxes which are created should be added to this array. |