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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshLODGroup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
int32 GetDefaultMaxNumStreamedLODs&40;&41; const
Remarks
Returns the default maximum of streamed LODs