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API > API/Runtime > API/Runtime/Engine
| Name | FStaticMeshDataType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Components.h |
| Include Path | #include "Components.h" |
Syntax
struct FStaticMeshDataType
Derived Classes
- FGeometryCollectionVertexFactory::FDataType
- FGPUSkinDataType
- FLocalVertexFactory::FDataType
- FMeshParticleVertexFactory::FDataType
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorComponent | FVertexStreamComponent | The stream to read the vertex color from. | Components.h | |
| ColorComponentsSRV | FRHIShaderResourceView * | A SRV to manually bind and load Colors in the vertex shader. | Components.h | |
| ColorIndexMask | uint32 | Components.h | ||
| LightMapCoordinateComponent | FVertexStreamComponent | The stream to read the shadow map texture coordinates from. | Components.h | |
| LightMapCoordinateIndex | int8 | Components.h | ||
| LODLightmapDataIndex | uint8 | Components.h | ||
| NumTexCoords | uint8 | Components.h | ||
| PositionComponent | FVertexStreamComponent | The stream to read the vertex position from. | Components.h | |
| PositionComponentSRV | FRHIShaderResourceView * | Components.h | ||
| TangentBasisComponents | FVertexStreamComponent | The streams to read the tangent basis from. | Components.h | |
| TangentsSRV | FRHIShaderResourceView * | Components.h | ||
| TextureCoordinates | TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > | The streams to read the texture coordinates from. | Components.h | |
| TextureCoordinatesSRV | FRHIShaderResourceView * | A SRV to manually bind and load TextureCoordinates in the vertex shader. | Components.h |