| ColorComponent |
FVertexStreamComponent |
The stream to read the vertex color from. |
Components.h |
|
| ColorComponentsSRV |
FRHIShaderResourceView * |
A SRV to manually bind and load Colors in the vertex shader. |
Components.h |
|
| ColorIndexMask |
uint32 |
|
Components.h |
|
| LightMapCoordinateComponent |
FVertexStreamComponent |
The stream to read the shadow map texture coordinates from. |
Components.h |
|
| LightMapCoordinateIndex |
int8 |
|
Components.h |
|
| LODLightmapDataIndex |
uint8 |
|
Components.h |
|
| NumTexCoords |
uint8 |
|
Components.h |
|
| PositionComponent |
FVertexStreamComponent |
The stream to read the vertex position from. |
Components.h |
|
| PositionComponentSRV |
FRHIShaderResourceView * |
|
Components.h |
|
| TangentBasisComponents |
FVertexStreamComponent |
The streams to read the tangent basis from. |
Components.h |
|
| TangentsSRV |
FRHIShaderResourceView * |
|
Components.h |
|
| TextureCoordinates |
TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > |
The streams to read the texture coordinates from. |
Components.h |
|
| TextureCoordinatesSRV |
FRHIShaderResourceView * |
A SRV to manually bind and load TextureCoordinates in the vertex shader. |
Components.h |
|