Navigation
Unreal Engine C++ API Reference > Runtime > RenderCore
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/VertexStreamComponent.h |
Include | #include "VertexStreamComponent.h" |
Syntax
struct FVertexStreamComponent
Remarks
A typed data source for a vertex factory which streams data from a vertex buffer.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint8 | Offset | The offset of the data, relative to the beginning of each element in the vertex buffer. |
![]() |
uint32 | StreamOffset | The offset to the start of the vertex buffer fetch. |
![]() |
uint8 | Stride | The stride of the data. |
![]() |
TEnumAsByte< EVertexElementType > | Type | The type of the data read from this stream. |
![]() |
const FVertexBuffer * | VertexBuffer | The vertex buffer to stream data from. If null, no data can be read from this stream. |
![]() |
EVertexStreamUsage | VertexStreamUsage |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Initializes the data stream to null. | ||
![]() |
FVertexStreamComponent
(
const FVertexBuffer* InVertexBuffer, |
Minimal initialization constructor. | |
![]() |
FVertexStreamComponent
(
const FVertexBuffer* InVertexBuffer, |