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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshComponentRecreateRend-
| Name | FData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
Syntax
struct FData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IStaticMeshComponents | TArray< IStaticMeshComponent * > | StaticMeshResources.h | ||
| UStaticMeshComponents | TArray< UStaticMeshComponent * > | StaticMeshResources.h |