Navigation
API > API/Runtime > API/Runtime/Engine
The world size for each texcoord mapping. Used by the texture streaming.
| Name | FMeshUVChannelInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshUVChannelInfo.h |
| Include Path | #include "MeshUVChannelInfo.h" |
Syntax
USTRUCT (BlueprintType )
struct FMeshUVChannelInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor (no initialization). | MeshUVChannelInfo.h | ||
| Constructor which initializes all components to zero. | MeshUVChannelInfo.h | ||
FMeshUVChannelInfo
(
float DefaultDensity |
MeshUVChannelInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | MeshUVChannelInfo.h | ||
| bOverrideDensities | bool | Whether this values was set manually or is auto generated. | MeshUVChannelInfo.h |
|
| LocalUVDensities | float | The UV density in the mesh, before any transform scaling, in world unit per UV. | MeshUVChannelInfo.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInitialized() |
Returns whether the structure contains any valid LocalUVDensities. | MeshUVChannelInfo.h |