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The info about an actor component which the static lighting system needs.
| Name | FStaticLightingPrimitiveInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include Path | #include "StaticLighting.h" |
Syntax
struct FStaticLightingPrimitiveInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticLightingPrimitiveInfo() |
StaticLighting.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mappings | TArray< TRefCountPtr< FStaticLightingMapping > > | The primitive's static lighting mappings. | StaticLighting.h | |
| Meshes | TArray< TRefCountPtr< FStaticLightingMesh > > | The primitive's meshes. | StaticLighting.h | |
| VisibilityId | int32 | StaticLighting.h |