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Unreal Engine C++ API Reference > Runtime > Engine > FStaticLightingMesh
- FStaticLightingMesh::IsTriangleCastingShadow()
- FStaticMeshStaticLightingMesh::IsTriangleCastingShadow()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
virtual bool IsTriangleCastingShadow
&40;
uint32 TriangleIndex
&41; const
true if the specified triangle casts a shadow.