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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingMesh
- FStaticLightingMesh::IsTriangleCastingShadow()
- FStaticMeshStaticLightingMesh::IsTriangleCastingShadow()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include | #include "StaticMeshLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual bool IsTriangleCastingShadow
&40;
uint32 TriangleIndex
&41; const
true if the specified triangle casts a shadow.