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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticComponentMaskValue
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Materials/MaterialParameters.h |
|
|
|
Materials/MaterialParameters.h |
|
FStaticComponentMaskValue()
| |
|
| Name |
FStaticComponentMaskValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialParameters.h |
| Include Path |
#include "Materials/MaterialParameters.h" |
FStaticComponentMaskValue()
FStaticComponentMaskValue(bool, bool, bool, bool)
| |
|
| Name |
FStaticComponentMaskValue |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialParameters.h |
| Include Path |
#include "Materials/MaterialParameters.h" |
FStaticComponentMaskValue
(
bool InR,
bool InG,
bool InB,
bool InA
)