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API > API/Runtime > API/Runtime/Engine
| Name | FStaticComponentMaskValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialParameters.h |
| Include Path | #include "Materials/MaterialParameters.h" |
Syntax
USTRUCT ()
struct FStaticComponentMaskValue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Materials/MaterialParameters.h | |||
FStaticComponentMaskValue
(
bool InR, |
Materials/MaterialParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | bool | Materials/MaterialParameters.h | ||
| B | bool | Materials/MaterialParameters.h | ||
| G | bool | Materials/MaterialParameters.h | ||
| R | bool | Materials/MaterialParameters.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStaticComponentMaskValue& Other |
Materials/MaterialParameters.h |