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Header information representing static actors
| Name | FStaticActorNetCreationHeader |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/NetActorFactory.h |
| Include Path | #include "Net/Iris/ReplicationSystem/NetActorFactory.h" |
Syntax
class FStaticActorNetCreationHeader : public UE::Net::FBaseActorNetCreationHeader
Inheritance Hierarchy
- FNetObjectCreationHeader → FBaseActorNetCreationHeader → FStaticActorNetCreationHeader
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FBaseActorNetCreationHeader | Net/Iris/ReplicationSystem/NetActorFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectReference | FNetObjectReference | Net/Iris/ReplicationSystem/NetActorFactory.h |
Functions
Public
Overridden from FBaseActorNetCreationHeader
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Deserialize
(
const FCreationHeaderContext& Context |
Net/Iris/ReplicationSystem/NetActorFactory.h | ||
virtual bool IsDynamic() |
Is the header representing a dynamic or stable actor | Net/Iris/ReplicationSystem/NetActorFactory.h | |
virtual bool IsPreregistered() |
Is the header representing a dynamic pre-registered actor | Net/Iris/ReplicationSystem/NetActorFactory.h | |
virtual bool Serialize
(
const FCreationHeaderContext& Context |
Net/Iris/ReplicationSystem/NetActorFactory.h |
Overridden from FNetObjectCreationHeader
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString() |
Net/Iris/ReplicationSystem/NetActorFactory.h |