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Header information to be able to tell if its a dynamic or static header
| Name | FBaseActorNetCreationHeader |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Iris/ReplicationSystem/NetActorFactory.h |
| Include Path | #include "Net/Iris/ReplicationSystem/NetActorFactory.h" |
Syntax
class FBaseActorNetCreationHeader : public UE::Net::FNetObjectCreationHeader
Inheritance Hierarchy
- FNetObjectCreationHeader → FBaseActorNetCreationHeader
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomCreationData | TArray< uint8 > | Net/Iris/ReplicationSystem/NetActorFactory.h | ||
| CustomCreationDataBitCount | uint16 | Net/Iris/ReplicationSystem/NetActorFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Deserialize
(
const FCreationHeaderContext& Context |
Net/Iris/ReplicationSystem/NetActorFactory.h | ||
EActorNetSpawnInfoFlags GetFactorySpawnFlags
(
const UNetActorFactory* ActorFactory |
Net/Iris/ReplicationSystem/NetActorFactory.h | ||
bool IsDynamic() |
Is the header representing a dynamic or stable actor | Net/Iris/ReplicationSystem/NetActorFactory.h | |
bool IsPreregistered() |
Is the header representing a dynamic pre-registered actor | Net/Iris/ReplicationSystem/NetActorFactory.h | |
virtual bool Serialize
(
const FCreationHeaderContext& Context |
Net/Iris/ReplicationSystem/NetActorFactory.h |