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Represents the debugging information for a single state within a state machine.
| Name | FStateMachineStateDebugData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
| Include Path | #include "Animation/AnimBlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FStateMachineStateDebugData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimBlueprintGeneratedClass.h | |||
FStateMachineStateDebugData
(
int32 InStateMachineIndex, |
Animation/AnimBlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElapsedTime | float | The time that this state has been active (only valid if this is the current state) | Animation/AnimBlueprintGeneratedClass.h | |
| StateIndex | int32 | The index of the state. | Animation/AnimBlueprintGeneratedClass.h | |
| StateMachineIndex | int32 | The index of the state machine. | Animation/AnimBlueprintGeneratedClass.h | |
| Weight | float | The last recorded weight for this state. | Animation/AnimBlueprintGeneratedClass.h |