Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplinePoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplinePoint () |
Default constructor | Components/SplineComponent.h | |
FSplinePoint
(
float InInputKey, |
Constructor taking a point position | Components/SplineComponent.h | |
FSplinePoint
(
float InInputKey, |
Constructor taking a point position and type, and optionally rotation and scale | Components/SplineComponent.h | |
FSplinePoint
(
float InInputKey, |
Constructor taking a point position and tangent, and optionally rotation and scale | Components/SplineComponent.h |
FSplinePoint()
Description
Default constructor
| Name | FSplinePoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
FSplinePoint()
FSplinePoint(float, const FVector &)
Description
Constructor taking a point position
| Name | FSplinePoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
FSplinePoint
(
float InInputKey,
const FVector & InPosition
)
FSplinePoint(float, const FVector &, ESplinePointType::Type, const FRotator &, const FVector &)
Description
Constructor taking a point position and type, and optionally rotation and scale
| Name | FSplinePoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
FSplinePoint
(
float InInputKey,
const FVector & InPosition,
ESplinePointType::Type InType,
const FRotator & InRotation,
const FVector & InScale
)
FSplinePoint(float, const FVector &, const FVector &, const FVector &, const FRotator &, const FVector &, ESplinePointType::Type)
Description
Constructor taking a point position and tangent, and optionally rotation and scale
| Name | FSplinePoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
FSplinePoint
(
float InInputKey,
const FVector & InPosition,
const FVector & InArriveTangent,
const FVector & InLeaveTangent,
const FRotator & InRotation,
const FVector & InScale,
ESplinePointType::Type InType
)