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| Name | FSplinePoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FSplinePoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplinePoint () |
Default constructor | Components/SplineComponent.h | |
FSplinePoint
(
float InInputKey, |
Constructor taking a point position | Components/SplineComponent.h | |
FSplinePoint
(
float InInputKey, |
Constructor taking a point position and type, and optionally rotation and scale | Components/SplineComponent.h | |
FSplinePoint
(
float InInputKey, |
Constructor taking a point position and tangent, and optionally rotation and scale | Components/SplineComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArriveTangent | FVector | Components/SplineComponent.h |
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| InputKey | float | Components/SplineComponent.h |
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| LeaveTangent | FVector | Components/SplineComponent.h |
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| Position | FVector | Components/SplineComponent.h |
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| Rotation | FRotator | Components/SplineComponent.h |
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| Scale | FVector | Components/SplineComponent.h |
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| Type | TEnumAsByte< ESplinePointType::Type > | Components/SplineComponent.h |
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