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Scene proxy for SplineMesh instance
| Name | FSplineMeshSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
Syntax
class FSplineMeshSceneProxy :
public FStaticMeshSceneProxy ,
public TSplineMeshSceneProxyCommon< FSplineMeshSceneProxy >
Inheritance Hierarchy
- FPrimitiveSceneProxy → FStaticMeshSceneProxy → FSplineMeshSceneProxy
- TSplineMeshSceneProxyCommon → FSplineMeshSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplineMeshSceneProxy
(
USplineMeshComponent* InComponent |
SplineMeshSceneProxy.h | ||
FSplineMeshSceneProxy
(
const FStaticMeshSceneProxyDesc& InMeshDesc, |
SplineMeshSceneProxy.h |
Structs
| Name | Remarks |
|---|---|
| FLODResources |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODResources | TArray< FLODResources > | SplineMeshSceneProxy.h |
Functions
Public
Overridden from FStaticMeshSceneProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetCollisionMeshElement
(
int32 LODIndex, |
Sets up a collision FMeshBatch for a specific LOD and element. | SplineMeshSceneProxy.h | |
virtual bool GetMeshElement
(
int32 LODIndex, |
Sets up a FMeshBatch for a specific LOD and element. | SplineMeshSceneProxy.h | |
virtual bool GetShadowMeshElement
(
int32 LODIndex, |
Sets up a shadow FMeshBatch for a specific LOD. | SplineMeshSceneProxy.h | |
virtual bool GetWireframeMeshElement
(
int32 LODIndex, |
Sets up a wireframe FMeshBatch for a specific LOD. | SplineMeshSceneProxy.h |
Overridden from FPrimitiveSceneProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual SIZE_T GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes | SplineMeshSceneProxy.h | |
virtual void OnTransformChanged
(
FRHICommandListBase& RHICmdList |
Called to notify the proxy when its transform has been updated. | SplineMeshSceneProxy.h |