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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplineMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplineMeshSceneProxy
(
USplineMeshComponent* InComponent |
SplineMeshSceneProxy.h | ||
FSplineMeshSceneProxy
(
const FStaticMeshSceneProxyDesc& InMeshDesc, |
SplineMeshSceneProxy.h |
FSplineMeshSceneProxy(USplineMeshComponent *)
| Name | FSplineMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxy.cpp |
FSplineMeshSceneProxy
(
USplineMeshComponent * InComponent
)
FSplineMeshSceneProxy(const FStaticMeshSceneProxyDesc &, const FSplineMeshSceneProxyDesc &)
| Name | FSplineMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxy.cpp |
FSplineMeshSceneProxy
(
const FStaticMeshSceneProxyDesc & InMeshDesc,
const FSplineMeshSceneProxyDesc & InSplineDesc
)