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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSplineMeshSceneProxy
- FStaticMeshSceneProxy::GetWireframeMeshElement()
- FSplineMeshSceneProxy::GetWireframeMeshElement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include | #include "SplineMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxy.cpp |
virtual bool GetWireframeMeshElement
(
int32 LODIndex,
int32 BatchIndex,
const FMaterialRenderProxy * WireframeRenderProxy,
uint8 InDepthPriorityGroup,
bool bAllowPreCulledIndices,
FMeshBatch & OutMeshBatch
) const
Remarks
Sets up a wireframe FMeshBatch for a specific LOD.