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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSpatialHashStreamingGridLayerCe-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeSpatialHash.h | |||
FSpatialHashStreamingGridLayerCell
(
const FSpatialHashStreamingGridLayerCell& Other |
Move constructor. | WorldPartition/WorldPartitionRuntimeSpatialHash.h | |
| WorldPartition/WorldPartitionRuntimeSpatialHash.h |
FSpatialHashStreamingGridLayerCell()
| Name | FSpatialHashStreamingGridLayerCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLayerCell()
FSpatialHashStreamingGridLayerCell(const FSpatialHashStreamingGridLayerCell &)
Description
Move constructor.
| Name | FSpatialHashStreamingGridLayerCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLayerCell
(
const FSpatialHashStreamingGridLayerCell & Other
)
FSpatialHashStreamingGridLayerCell(FSpatialHashStreamingGridLayerCell &&)
| Name | FSpatialHashStreamingGridLayerCell |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLayerCell
(
FSpatialHashStreamingGridLayerCell && Other
)