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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSpatialHashStreamingGridLayerCe-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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Move constructor. |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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FSpatialHashStreamingGridLayerCell()
| |
|
| Name |
FSpatialHashStreamingGridLayerCell |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLayerCell()
FSpatialHashStreamingGridLayerCell(const FSpatialHashStreamingGridLayerCell &)
Description
Move constructor.
| |
|
| Name |
FSpatialHashStreamingGridLayerCell |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLayerCell
(
const FSpatialHashStreamingGridLayerCell & Other
)
FSpatialHashStreamingGridLayerCell(FSpatialHashStreamingGridLayerCell &&)
| |
|
| Name |
FSpatialHashStreamingGridLayerCell |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
FSpatialHashStreamingGridLayerCell
(
FSpatialHashStreamingGridLayerCell && Other
)