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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSpatialHashStreamingGrid
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetNonSpatiallyLoadedCells
(
TSet< const UWorldPartitionRuntimeCell* >& OutActivateCells, |
WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
void GetNonSpatiallyLoadedCells
(
TSet< const UWorldPartitionRuntimeCell* >& OutActivateCells, |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
GetNonSpatiallyLoadedCells(TSet< const UWorldPartitionRuntimeCell > &, TSet< const UWorldPartitionRuntimeCell > &)
| Name | GetNonSpatiallyLoadedCells |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
void GetNonSpatiallyLoadedCells
(
TSet< const UWorldPartitionRuntimeCell * > & OutActivateCells,
TSet< const UWorldPartitionRuntimeCell * > & OutLoadCells
) const
GetNonSpatiallyLoadedCells(TSet< const UWorldPartitionRuntimeCell > &, TSet< const UWorldPartitionRuntimeCell > &, const FWorldPartitionStreamingContext &)
| Name | GetNonSpatiallyLoadedCells |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp |
void GetNonSpatiallyLoadedCells
(
TSet< const UWorldPartitionRuntimeCell * > & OutActivateCells,
TSet< const UWorldPartitionRuntimeCell * > & OutLoadCells,
const FWorldPartitionStreamingContext & Context
) const